Many have asked… I finally took a minute and listed out the “normal” admin commands available.

 

Study hard and Have fun!

 

ai_nodes Toggles node display.  First call displays the nodes for the given network as green objects.  Second call  displays the nodes a
ai_setenabled Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
ai_show_graph_connect Toggles graph connection display for the node that the player is looking at.  Nodes that are connected to the selected node by
ai_show_visibility Toggles visibility display for the node that the player is looking at.  Nodes that are visible from the selected node will be d
BindToggle Performs a bind <key> ‘increment var <cvar> 0 1 1’
bot_dont_shoot GAMEDLL
buddha Toggle.  Player takes damage but won’t die. (Shows red cross when health is zero)
budget_toggle_group Turn a budget group on/off

cl_clock_showdebuginfo

CHEAT
cl_csm_server_status Usage:
 cl_csm_server_status  
ent_messages Toggles input/output message display for the selected entity(ies).  The name of the entity will be displayed as well as any mes
ent_pause Toggles pausing of input/output message processing for entities.  When turned on processing of all message will stop.  Any mess
ent_text Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
forcebind Bind a command to an available key. (forcebind command opt:suggestedKey)
god Toggle. Player becomes invulnerable.
gods Toggle. All players become invulnerable.
 

hlx_block_commands

SS_ADDED
hlx_message_prefix SS_ADDED
hlx_message_prefix_clear  
hlx_protect_address SS_ADDED
hlx_server_tag SS_ADDED
hlx_sm_browse  
hlx_sm_bulkpsay  
hlx_sm_csay  
hlx_sm_hint  
hlx_sm_msay  
hlx_sm_player_action  
hlx_sm_psay  
hlx_sm_psay2  
hlx_sm_redirect  
hlx_sm_swap  
hlx_sm_team_action  
hlx_sm_tsay  
hlx_sm_world_action  
hlxce_plugin_version NOTIFY
hlxce_version NOTIFY
hlxce_webpage NOTIFY
log Enables logging to file, console, and udp < on | off >.
logaddress_delall Remove all udp addresses being logged to
LOLannounce_Dominating Kills streak required to trigger sound
LOLannounce_God_Like Kills streak required to trigger sound
LOLannounce_Killingspree Kills streak required to trigger sound
LOLannounce_Legendary Kills streak required to trigger sound
LOLannounce_Rampage Kills streak required to trigger sound
LOLannounce_Unstoppable Kills streak required to trigger sound
mat_hdr_enabled Report if HDR is enabled for debugging
mp_dump_timers Prints round timers to the console for debugging
mp_ggprogressive_round_restart_delay GAMEDLL
mp_ggtr_bomb_defuse_bonus GAMEDLL
mp_ggtr_bomb_detonation_bonus GAMEDLL
mp_ggtr_bomb_pts_for_flash GAMEDLL
mp_ggtr_bomb_pts_for_he GAMEDLL
mp_ggtr_bomb_pts_for_upgrade GAMEDLL
mp_ggtr_bomb_respawn_delay GAMEDLL
mp_ggtr_end_round_kill_bonus GAMEDLL
mp_ggtr_halftime_delay GAMEDLL
mp_ggtr_last_weapon_kill_ends_half GAMEDLL
nav_avoid Toggles the ‘avoid this area when possible’ flag used by the AI system.
nav_begin_drag_deselecting Start dragging a selection area.
nav_begin_drag_selecting Start dragging a selection area.
nav_crouch Toggles the ‘must crouch in this area’ flag used by the AI system.
nav_dont_hide Toggles the ‘area is not suitable for hiding spots’ flag used by the AI system.
nav_end_drag_deselecting Stop dragging a selection area.
nav_end_drag_selecting Stop dragging a selection area.
nav_jump Toggles the ‘traverse this area by jumping’ flag used by the AI system.
nav_no_hostages Toggles the ‘hostages cannot use this area’ flag used by the AI system.
nav_no_jump Toggles the ‘dont jump in this area’ flag used by the AI system.
nav_precise Toggles the ‘dont avoid obstacles’ flag used by the AI system.
nav_run Toggles the ‘traverse this area by running’ flag used by the AI system.
nav_stand Toggles the ‘stand while hiding’ flag used by the AI system.
nav_stop Toggles the ‘must stop when entering this area’ flag used by the AI system.
nav_toggle_deselecting Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set Remove current area from the selected set.
nav_toggle_place_mode Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting Toggles Place Painting mode. When Place Painting, pointing at an Area will ‘paint’ it with the current Place.
nav_toggle_selected_set Toggles all areas into/out of the selected set.
nav_toggle_selecting Start or stop continuously adding to the selected set.
nav_transient Toggles the ‘area is transient and may become blocked’ flag used by the AI system.
nav_walk Toggles the ‘traverse this area by walking’ flag used by the AI system.
noclip Toggle. Player becomes non-solid and flies.  Optional argument of 0 or 1 to force enable/disable
notarget Toggle. Player becomes hidden to NPCs.
npc_combat Displays text debugging information about the squad and enemy of the selected NPC  (See Overlay Text)
npc_task_text Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
npc_tasks Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)
npc_thinknow Trigger NPC to think
pause Toggle the server pause state.
picker Toggles ‘picker’ mode.  When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
prop_debug Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
r_debugrandomstaticlighting CHEAT
r_DrawDisp CHEAT
r_shadow_deferred CHEAT
recompute_speed Recomputes clock speed (for debugging purposes).
script_debug Connect the vscript VM to the script debugger
showtriggers GAMEDLL
showtriggers_toggle Toggle show triggers
sm_addban sm_addban <time> <steamid> [reason]
sm_admin Displays the admin menu
sm_advertisements_enabled Enable/disable displaying advertisements.
sm_advertisements_file File to read the advertisements from.
sm_advertisements_interval Amount of seconds between advertisements.
sm_advertisements_reload Reload the advertisements
sm_advertisements_version SPONLY
sm_ban sm_ban <#userid|name> <minutes|0> [reason]
sm_banip sm_banip <ip|#userid|name> <time> [reason]
sm_basepath SourceMod base path (set via command line)
sm_beacon sm_beacon <#userid|name> [0/1]
sm_beacon_radius Sets the radius for beacon’s light rings.
sm_blind sm_blind <#userid|name> [amount] – Leave amount off to reset.
sm_burn sm_burn <#userid|name> [time]
sm_burn_duration Sets the default duration of sm_burn and firebomb victims.
sm_cancelvote sm_cancelvote
sm_cexec  
sm_cexec_version SPONLY
sm_chat sm_chat <message> – sends message to admins
sm_chat_mode Allows player’s to send messages to admin chat.
sm_conhook_start  
sm_conhook_stop  
sm_cookies sm_cookies <name> [value]
sm_corecfgfile SourceMod core configuration file
sm_csay sm_csay <message> – sends centered message to all players
sm_cvar sm_cvar <cvar> [value]
sm_datetime_format Default formatting time rules
sm_deadtalk Controls how dead communicate. 0 – Off. 1 – Dead players ignore teams. 2 – Dead players talk to living teammates.
sm_drug sm_drug <#userid|name> [0/1]
sm_dump_admcache Dumps the admin cache for debugging
sm_dump_classes Dumps the class list as a text file
sm_dump_datamaps Dumps the data map list as a text file
sm_dump_handles Dumps Handle usage to a file for finding Handle leaks
sm_dump_netprops Dumps the networkable property table as a text file
sm_dump_netprops_xml Dumps the networkable property table as an XML file
sm_dump_teprops Dumps tempentity props to a file
sm_execcfg sm_execcfg <filename>
sm_firebomb sm_firebomb <#userid|name> [0/1]
sm_firebomb_mode Who is targetted by the FireBomb? 0 = Target only, 1 = Target’s team, 2 = Everyone
sm_firebomb_radius Sets the bomb blast radius.
sm_firebomb_ticks Sets how long the FireBomb fuse is.
sm_flood_time Amount of time allowed between chat messages
sm_freeze sm_freeze <#userid|name> [time]
sm_freeze_duration Sets the default duration for sm_freeze and freezebomb victims
sm_freezebomb sm_freezebomb <#userid|name> [0/1]
sm_freezebomb_mode Who is targetted by the freezebomb? 0 = Target only, 1 = Target’s team, 2 = Everyone
sm_freezebomb_radius Sets the freezebomb blast radius.
sm_freezebomb_ticks Sets how long the freezebomb fuse is.
sm_gag sm_gag <player> – Removes a player’s ability to use chat.
sm_gravity sm_gravity <#userid|name> [amount] – Leave amount off to reset. Amount is 0.0 through 5.0
sm_guns Opens the !guns menu
sm_help Displays SourceMod commands and descriptions
sm_hide_slots If set to 1, reserved slots will hidden (subtracted from the max slot count)
sm_hsay sm_hsay <message> – sends hint message to all players
sm_immunity_mode SPONLY
sm_kick sm_kick <#userid|name> [reason]
sm_LOLannounce_version SPONLY
sm_map sm_map <map>
sm_maphistory Shows the most recent maps played
sm_menu_sounds Sets whether SourceMod menus play trigger sounds
sm_msay sm_msay <message> – sends message as a menu panel
sm_mute sm_mute <player> – Removes a player’s ability to use voice.
sm_nextmap NOTIFY
sm_nextmapmode_version NOTIFY
sm_noclip sm_noclip <#userid|name>
sm_play sm_play <#userid|name> <filename>
sm_print_telist Prints the temp entity list
sm_psay sm_psay <name or #userid> <message> – sends private message
sm_rcon sm_rcon <args>
sm_reloadadmins sm_reloadadmins
sm_rename sm_rename <#userid|name>
sm_reserve_kicktype How to select a client to kick (if appropriate)
sm_reserve_maxadmins Maximum amount of admins to let in the server with reserve type 2
sm_reserve_type Method of reserving slots
sm_reserved_slots Number of reserved player slots
sm_resetcvar sm_resetcvar <cvar>
sm_revote  
sm_say sm_say <message> – sends message to all players
sm_searchcmd Searches SourceMod commands
sm_settings  
sm_show_activity SPONLY
sm_silence sm_silence <player> – Removes a player’s ability to use voice or chat.
sm_slap sm_slap <#userid|name> [damage]
sm_slay sm_slay <#userid|name>
sm_time_adjustment Adjusts the server time in seconds
sm_timebomb sm_timebomb <#userid|name> [0/1]
sm_timebomb_mode Who is killed by the timebomb? 0 = Target only, 1 = Target’s team, 2 = Everyone
sm_timebomb_radius Sets the bomb blast radius.
sm_timebomb_ticks Sets how long the timebomb fuse is.
sm_timeleft_interval Display timeleft every x seconds. Default 0.
sm_trigger_show Display triggers message to all players? (0 off, 1 on, def. 1)
sm_tsay sm_tsay [color] <message> – sends top-left message to all players
sm_unban sm_unban <steamid|ip>
sm_ungag sm_ungag <player> – Restores a player’s ability to use chat.
sm_unmute sm_unmute <player> – Restores a player’s ability to use voice.
sm_unsilence sm_unsilence <player> – Restores a player’s ability to use voice and chat.
sm_vote sm_vote <question> [Answer1] [Answer2] … [Answer5]
sm_vote_alltalk percent required for successful alltalk vote.
sm_vote_ban percent required for successful ban vote.
sm_vote_burn percent required for successful burn vote.
sm_vote_delay Sets the recommended time in between public votes
sm_vote_ff percent required for successful friendly fire vote.
sm_vote_gravity percent required for successful gravity vote.
sm_vote_kick percent required for successful kick vote.
sm_vote_map percent required for successful map vote.
sm_vote_progress_chat Show current vote progress as chat messages
sm_vote_progress_client_console Show current vote progress as console messages to clients
sm_vote_progress_console Show current vote progress as console messages
sm_vote_progress_hintbox Show current vote progress in a hint box
sm_vote_slay percent required for successful slay vote.
sm_votealltalk sm_votealltalk
sm_voteban sm_voteban <player> [reason]
sm_voteburn sm_voteburn <player>
sm_voteff sm_voteff
sm_votegravity sm_votegravity <amount> [amount2] … [amount5]
sm_votekick sm_votekick <player> [reason]
sm_votemap sm_votemap <mapname> [mapname2] … [mapname5]
sm_voteslay sm_voteslay <player>
sm_who sm_who [#userid|name]
sm_zeusround Set the next round(s) to be a Zeus Round
sm_zeusround_cleanup Should the dropped tasers be removed from the ground during the Zeus round?
sm_zeusround_mode Available Zeus Modes:
1 = On Demand  
sm_zeusround_savemoney Should the players money be saved at the start of the Zeus round and restored after the Zeus round?
sm_zeusround_saveweapons Should the players get their old weapons back after the Zeus round?
sm_zeusround_stripbomb Should the bomb be stripped during the Zeus round?
sm_zeusround_striphostages Should the hostages be removed during the Zeus round?
sm_zeusround_useupdater Utilize ‘Updater’ plugin to auto-update Zeus Round when updates are published?
sm_zeusround_version SPONLY
smac_autotrigger_ban SS_ADDED
smac_log_verbose SS_ADDED
sv_benchmark_force_start Force start the benchmark. This is only for debugging. It’s better to set sv_benchmark to 1 and restart the level.
Test_ProxyToggle_EnableProxy  
Test_ProxyToggle_SetValue  
toggle Toggles a convar on or off, or cycles through a set of values.
vprof Toggle VProf profiler
vprof_cachemiss Toggle VProf cache miss checking
wc_air_node_edit When in WC edit mode, toggles laying down or air nodes instead of ground nodes

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